
Implement our APIs and send us the user game statistics so we can create some achievements and reward users with experience points and gems (we’ll talk about it later). To improve their level, the users must win experience points: by visiting our site, performing social interactions, and, more importantly, by playing your games!!. ExperienceĪll users have a level, starting with 1 and ending with 99, each level is harder than the previous (99 being too hard to be reachable). Game statistics configured for your users can have REPLACE, SUM, MAX or MIN logic being automatically managed by our platform, just send them and we’ll do the rest!!įor more information, check MINIPLAY SOCIAL COMPETITION 4.

Even if your game has it’s own achievements (or if you want to suggest us achievements), just tell us which they are and send us notifications when they’re unlocked, so we can unlock them within our platform, great isn’t it?. We also have the ability to merge multiple user stats to produce achievements with complex logic.

Competition between usersĪll the user competition is based on one simple thing: game statistics, just tell us how they’re doing in your game and we’ll take care of the rest: highscores, achievements, trophies and even challenges & time-based competitions, all incoming users will be identified by an unique token for your game (you can store it and create a new account in your game for the user if you need to handle independent accounts for them), as they progress within your game, just tell us through the API how many gold coins they’re collecting, or how fast did they complete their last lap. Playing against the best it’s just only one click away.įor more information, check MINIPLAY SOCIAL FEATURES 3. This model allows fast social interaction & competition between people who don’t even know each other. Our social graph follows the publish-subscribe pattern, that means our users don’t need approval in order to compete with each other, you only see scores and updates about the users you follow, and only if they follow you as well, you’re both identified as friends and allowed to private messaging. Every one of them show its own identity but work as an access point to a common, global-scaled community. Miniplay, Minijuegos, Minigiochi & Minijogos are all part of our brand new Miniplay network, which will be soon released in English, Spanish, Portuguese & Italian languages respectively (more to come later).
#Miniplay log android#
Please remember that our social platform is 100% percent game-centric, you won’t find here tools to viralize your game by spamming users & their friends feeds, your game will be promoted all over the place if it’s good or popular enough, a lot of metrics are constantly captured to track your game success.įinally, we must state that our APIs will be a living entity, it’s within our plans to keep releasing new features constantly, and supporting even more platforms, like Unity or native Android / iOS. Our main goal is to provide you the tools you need to make your games really shine on our social platform, allowing millions of users to compete with their friends. Sacrifices have been made in exchange for simplicity, we’ve followed our own model, so you won’t probably see many similarities with other APIs you may have used before.

Please help us improving this documentation by reporting us any bugs or suggestions to, we put our best efforts in order to make life easier for you and the other developers, and your help will be greatly appreciated.
